﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BukkitSharp
{
    class Difficulty
    {
        /*
         * Tough not yet finished,
         * This file will handle the difficulty settings of the server.
         * 
         * Should be easy enough to understand.
         */
        public enum Difficulty
        {
            PEACEFUL = 0,
            EASY     = 1,
            NORMAL   = 2,
            HARDCORE = 3
        }

        private static int value;
        private static int Map; // To be done.

        private Difficulty(int value)
        {
            BukkitSharp.Difficulty.value = value;
        }

        public int getValue()
        {
            return value;
        }
    }
}
